What we have built so far


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What we have built so far
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⚠ The game is in beta; this information may change.



🗺️ Maps
What we have built so far

Everyone starts in Arkent, moves to their own race's lands after level 40, and goes to the war maps to fight. Waygates link the maps; the minimap and world map show monster levels.
  • 🏙️ Arkent (1-40, all races) — the start and meeting point with the three race castles, the player market, blacksmith and Mystic Anvil, warehouse, mail and quest officers. The race portal in front of each castle leads to that race's maps and the war maps.
  • Gorak (Orc, 40-60) — The Orcs' first own land: scorched earth, horned gates and spiked towers. A safe town in the middle with spring, summer, autumn and winter regions around it, each with its own plants and monsters.
  • Karzor (Orc, 60-80) — The Orcs' toughest hunting ground: stronger monsters, better loot and bosses that can drop upgraded weapons.
  • Valen (Human, 40-60) — Green valleys and stone castles of the Humans, split into four season regions round a town with quest officers, a blacksmith and the Mystic Anvil.
  • Doran (Human, 60-80) — The Humans' high-level land: season realms from snowy peaks to flower plains, strong monsters and bosses.
  • Lorin (Elf, 40-60) — The ancient forest land of the Elves: four season regions, clear lakes and white marble buildings.
  • Elora (Elf, 60-80) — The deepest, most dangerous Elf forests with high-level monsters, bosses and the best loot.
  • ⚔️ WarLand (40-60, three races) — green valleys, old castles, three rivers with bridges and a 6 m arena mesa; race bases with guard towers, arena monsters worth 50/100 War Points, the Triad Monument and a quest chain for levels 40-57.
  • ⚔️ Warkon (60-80, three races) — the main battlefield: bases on 12 m plateaus reached only by ramps, guard towers, the Bowl arena with six passes and twelve bridges, the Triad Monument (+10% EXP and WP), dragon skeletons, the race champion crown and the Wanted hunt.
  • 🕳️ Hollowdeep — a dungeon with the Vigil of the Hollow wave event.
The race maps (40-60 and 60-80) are race-only and split into spring, summer, autumn and winter regions round a neutral town. On the war maps, enemies entering your race's hunting pockets trigger a RAID! alert.

What we have built so far
Warkon: in front of the Triad Monument

What we have built so far
The Warkon battlefield and its watch lights

⚔️ Combat
Classic Z target / R attack / skill combos with line of sight; War Points and the monthly Glory ranking with symbols for the top 100; a world boss dragon; resurrection and transformation scrolls.

What we have built so far
Character window: stats, War Points and Glory; a fight with the Arena Gladiator behind

🛡️ Items and progress
Low / Middle / High / Unique items (300+), the Mystic Anvil (+1 to +10, Fortune Stones, Warden's Seal, Jewel Fusion for accessories to +5, element scrolls, glow from +7), item seals, skill categories with master skills and 8 skill bar pages (F1-F8), achievements and titles.

🤝 Community and economy
Parties of 8, clans of 40 with a clan bank, safe trade window, market stalls, mail, account warehouse, friends and private message tabs.

📜 Quests and professions
100+ quests, daily and weekly quests, a hunt board; mining, fishing, woodcutting, herbalism, skinning, crafting weapons, armor and accessories, cooking.

🧭 Helpers
Eidolon, the game's own auto-combat helper that targets, uses skills and potions with your settings; pets that follow you, pick up loot by your rules and level up; the Arkhon Store for Arkhon Cash items.

Screenshots from the development build.

Development continues; we will keep announcing new systems here. Share your ideas in the Suggestions section!
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