Races, Classes and Stats


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Races, Classes and Stats
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Dev Diary #2: Races, Classes and Stats

Human, Orc and Elf: how a system works where your race decides your look and your castle, and your class decides your power.

When you create a character in Arkhon Online you make two choices: your race and your class. They do completely different jobs.

Race: look and side
  • There are three races: Human, Orc and Elf.
  • Your race decides your character's look, the castle you start in and which side you fight for.
  • Race has no effect on stats or skills. An Orc Warrior and an Elf Warrior are mechanically identical.
  • Items have no race lock, only a class lock.

Classes
  • Warrior: a tough front-line melee fighter.
  • Assassin: an agile class played either up close with daggers or from range as an archer with a bow.
  • Mage: area damage with fire, ice and lightning spells.
  • Priest: healing and support, plus punishing spells.

Every race can pick every class.

Assassin: daggers or bow?

The Assassin brings two play styles together in one class:
  • With daggers: a killer who gets close, strikes fast and deadly, and hides in the shadows. The Assassination and Shadow branches build this style.
  • With a bow: an archer who rains arrows from a distance. The Archery branch holds the archer's skills.

You choose your path as you spend skill points, so four classes give five different ways to play.

Stat and skill points
  • You get 3 stat points per level. A single stat caps at 255.
  • Skill points start at level 10, 2 per level.
  • The level cap is currently 80.
  • Resetting stats and skills is free up to level 30. After that the price grows with your level, so new players can experiment freely.

Note: the game is in development; values may change during beta testing.



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