Engine and technologies


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Engine and technologies
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⚠ The game is in beta; this information may change.



Engine and technologies
Screenshots from the development build.

Arkhon Online's engine and technology

We balance image quality and smoothness: stunning on high settings, still playable on low settings with older cards such as a GTX 1050 Ti (4 GB).

⚙️ Engine and foundation
  • 🎮 Unreal Engine 5.8 — The game's engine: graphics, physics, sound, animation and networking, in the current version used by big studios.
  • 💻 C++ — The game code is written in C++ for fast, lean systems.

Engine and technologies

🎨 Graphics
  • 🏰 Nanite — Castles, rocks and big structures in very high detail; the engine reduces detail automatically with distance.
  • ☀️ Lumen — Real-time global illumination: sunlight bounces off surfaces and shadows look natural instead of pitch black. Medium settings use the lighter "Lumen Lite".
  • 🌗 Virtual Shadow Maps — Sharp, detailed shadows; switched off on low settings for performance.
  • 🔥 MegaLights — Many lights such as torches, fires and spells at once without a performance drop (high settings).
  • ✨ Niagara and particle effects — Spells, element glows, fire, sparks and battle effects.
  • 🌲 Landscape and Foliage — 2 km maps with hills and rivers, thousands of trees and plants, with seasonal vegetation on the race maps.
  • 🌫️ Post Process and Local Fog — Colour grading, fog and atmosphere per season region.

Engine and technologies

🖥️ Upscaling and latency
Chosen in the game under Settings > Upscaling.
  • 🟩 NVIDIA DLSS 4.5 — AI renders at a lower resolution and upscales sharply for a large FPS gain. RTX cards start on DLSS Quality; DLAA is there for the sharpest image.
  • 🎞️ DLSS Frame Generation — Generates in-between frames on RTX 40 and 50 series cards for much smoother motion.
  • ⚡ NVIDIA Reflex — Cuts the delay between your mouse and keyboard and the screen; on by default on RTX cards.
  • 🟥 AMD FSR 4.1 — Upscaling for AMD and other cards.
  • 🟦 Intel XeSS 3.2 — AI-assisted upscaling for Intel Arc and other cards.
  • 🔆 NVIDIA NIS — Light upscaling with sharpening for older cards.
  • 🔍 TSR — Unreal Engine's own upscaler; works on every card.

Engine and technologies
Upscaling settings: TSR, DLSS, FSR, XeSS and NIS; NVIDIA Reflex and DLSS frame generation

🏃 Characters and animation
  • 🎞️ Motion Matching — Movement is picked live from real motion recordings: natural turns, stops and acceleration.
  • 🦴 IK Retargeting — Animations fit each race's own body proportions.
  • 🧍 Class idles — Each class has its own idle stance.

🚀 Performance and crowds
  • 👥 Crowd optimisation — Characters off screen or far away update their animation less often (Update Rate Optimization) and nameplates hide with distance, for smooth battles with hundreds of players.
  • 💤 Sleeping monster areas — Monster areas without players nearby rest, keeping the server light even with hundreds of monsters.
  • 🎚️ Scalable settings — Presets from low to high, render scale and dynamic resolution.
  • 🧱 Texture streaming — Textures load as needed, using video memory efficiently.
  • 📷 Camera clearing — Poles, trees and other objects between the camera and your character are hidden, so your character stays visible.

⚙️ Settings menu
  • 🗂️ Tabs — Graphics, Display, Upscaling, Audio, Interface, Gameplay and Controls.
  • 🖵 Display — Every monitor resolution; windowed, borderless and fullscreen, with a 10-second keep-or-revert.
  • 🎛️ Graphics — Quality presets from low to high, shadows on/off, brightness and an FPS counter.

Engine and technologies
Graphics settings: presets from Low for a GTX 1050 Ti up to Ultra with full Lumen

Engine and technologies
Performance settings: FPS limit, shadows, VSync and dynamic resolution

🛡️ Networking and security
  • 🖧 Server-authoritative — Damage, items, gold and points are calculated on the server, not on the player's PC, which makes cheating harder.
  • 👁️ Line of sight — Attacks and skills need line of sight; you cannot hit a player behind a wall.

🌐 Website and forum
  • 🔑 One account — The account you create on the site signs you in to the forum and, later, the game.
  • 🔒 Security — Passwords are stored with Argon2id, connections use SSL and the servers are in Turkey.
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