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		<title><![CDATA[Arkhon Online Forum - Dev Diaries]]></title>
		<link>https://forum.arkhononline.com/</link>
		<description><![CDATA[Arkhon Online Forum - https://forum.arkhononline.com]]></description>
		<pubDate>Mon, 02 Nov 2026 02:14:33 +0000</pubDate>
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		<item>
			<title><![CDATA[Quest Auto Run]]></title>
			<link>https://forum.arkhononline.com/showthread.php?tid=50</link>
			<pubDate>Sun, 01 Nov 2026 19:00:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.arkhononline.com/member.php?action=profile&uid=1">Arkhon Online</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.arkhononline.com/showthread.php?tid=50</guid>
			<description><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dev Diary #16: Quest Auto Run</span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Start a quest from an NPC with one click: your character walks to the monster area by itself and, once done, back to the quest giver.</span><br />
<br />
When a quest says "hunt the wolves north of Arkent" you do not have to search the map. With Auto Run your character walks to the target by itself.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">How to use it</span></span><br />
<ul class="mycode_list"><li>In the on-screen quest tracker every quest has a running-man icon. Click it and your character sets off. The tracker shows up to 5 quests.<br />
</li>
<li>The same button is in the Quests window (J).<br />
</li>
<li>When you set off the chat says "Auto run: &lt;quest name&gt;".<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Where does it go?</span></span><br />
<ul class="mycode_list"><li>Hunting quest: the nearest spawn point of that monster.<br />
</li>
<li>Gathering quest: the nearest spawn point of the monsters that drop the item.<br />
</li>
<li>Exploration quest: the marked spot on the map.<br />
</li>
<li>Talk or delivery quest: the NPC involved.<br />
</li>
</ul>
<br />
On arrival your character stops in the middle of the spawn point and does not attack on its own. Pick a target with Z and attack with R.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">When the quest is done</span></span><br />
<br />
Once the quest is complete, the same icon takes you back to the quest giver. For quests with several targets it heads for the next open one when the main target is done.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Smart routing</span></span><br />
<ul class="mycode_list"><li>The route follows the map's path network. If the target is across a river, your character uses the stone bridge.<br />
</li>
<li>If it gets stuck on a tree or a rock it moves on to the next point and keeps going.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Stopping</span></span><br />
<br />
Walking with W, A, S, D, clicking the ground or dying ends the auto run. Continuous attack is switched off when a route starts.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Good to know</span></span><br />
<br />
Auto run works within the map you are on. If the target is on another map you need to travel there first; you will see "No route for this quest."<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The quest chain</span></span><br />
<br />
Levels 1 to 40 have a main story chain of 24 quests. New players first go through a short guided start: the training ground, the merchant and the first hunt. There are also exploration, delivery, daily and multi-target quests, and treasure maps use the same auto run system.<br />
<br />
Note: the game is in development; values may change during beta testing.<br />
<br />
<hr class="mycode_hr" />
<br />
<a href="https://arkhononline.com/en/news/gelistirme-gunlugu-16-gorevlerde-otomatik-yuruyus" target="_blank" rel="noopener" class="mycode_url">Read on the website</a>]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dev Diary #16: Quest Auto Run</span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Start a quest from an NPC with one click: your character walks to the monster area by itself and, once done, back to the quest giver.</span><br />
<br />
When a quest says "hunt the wolves north of Arkent" you do not have to search the map. With Auto Run your character walks to the target by itself.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">How to use it</span></span><br />
<ul class="mycode_list"><li>In the on-screen quest tracker every quest has a running-man icon. Click it and your character sets off. The tracker shows up to 5 quests.<br />
</li>
<li>The same button is in the Quests window (J).<br />
</li>
<li>When you set off the chat says "Auto run: &lt;quest name&gt;".<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Where does it go?</span></span><br />
<ul class="mycode_list"><li>Hunting quest: the nearest spawn point of that monster.<br />
</li>
<li>Gathering quest: the nearest spawn point of the monsters that drop the item.<br />
</li>
<li>Exploration quest: the marked spot on the map.<br />
</li>
<li>Talk or delivery quest: the NPC involved.<br />
</li>
</ul>
<br />
On arrival your character stops in the middle of the spawn point and does not attack on its own. Pick a target with Z and attack with R.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">When the quest is done</span></span><br />
<br />
Once the quest is complete, the same icon takes you back to the quest giver. For quests with several targets it heads for the next open one when the main target is done.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Smart routing</span></span><br />
<ul class="mycode_list"><li>The route follows the map's path network. If the target is across a river, your character uses the stone bridge.<br />
</li>
<li>If it gets stuck on a tree or a rock it moves on to the next point and keeps going.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Stopping</span></span><br />
<br />
Walking with W, A, S, D, clicking the ground or dying ends the auto run. Continuous attack is switched off when a route starts.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Good to know</span></span><br />
<br />
Auto run works within the map you are on. If the target is on another map you need to travel there first; you will see "No route for this quest."<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The quest chain</span></span><br />
<br />
Levels 1 to 40 have a main story chain of 24 quests. New players first go through a short guided start: the training ground, the merchant and the first hunt. There are also exploration, delivery, daily and multi-target quests, and treasure maps use the same auto run system.<br />
<br />
Note: the game is in development; values may change during beta testing.<br />
<br />
<hr class="mycode_hr" />
<br />
<a href="https://arkhononline.com/en/news/gelistirme-gunlugu-16-gorevlerde-otomatik-yuruyus" target="_blank" rel="noopener" class="mycode_url">Read on the website</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Eidolon, the Hunting Companion]]></title>
			<link>https://forum.arkhononline.com/showthread.php?tid=60</link>
			<pubDate>Sun, 01 Nov 2026 18:00:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.arkhononline.com/member.php?action=profile&uid=1">Arkhon Online</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.arkhononline.com/showthread.php?tid=60</guid>
			<description><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dev Diary #15: Eidolon, the Hunting Companion</span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Once set up, Eidolon hunts for your character: skill lists, potion use, returning to town and safety limits.</span><br />
<br />
Eidolon is the official hunting companion that hunts for your character where you leave it. It needs no outside program and follows the game's own rules.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Starting it</span></span><br />
<ul class="mycode_list"><li>Go to the spot where you want to hunt and start it from the Eidolon bar.<br />
</li>
<li>With default settings it looks for monsters within 18 metres and never strays more than 10 metres from where it started.<br />
</li>
<li>You can tell it to attack only the monster type you chose.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Skill and support lists</span></span><br />
<ul class="mycode_list"><li>The attack list holds up to 8 skills.<br />
</li>
<li>There are 12 slots for buffs.<br />
</li>
<li>Drag and drop skills into the window. Normal attacks can be switched on or off.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Potions and healing</span></span><br />
<ul class="mycode_list"><li>By default it drinks a health potion below 60% health and a mana potion below 30% mana.<br />
</li>
<li>Healing skills in the list are used below 60% health.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Safety</span></span><br />
<ul class="mycode_list"><li>It returns to town when fewer than 10 potions are left or the party breaks up.<br />
</li>
<li>It stops when its time runs out or the character dies, and tells you why.<br />
</li>
<li>While it runs, a glowing yellow EIDOLON tag shows above your name, so everyone knows you are auto-hunting.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Time</span></span><br />
<br />
An Eidolon Essence adds 24 hours and is sold in the Arkhon Store.<br />
<br />
Note: the game is in development; values may change during beta testing.<br />
<br />
<hr class="mycode_hr" />
<br />
<a href="https://arkhononline.com/en/news/gelistirme-gunlugu-15-eidolon-otomatik-av-yardimcisi" target="_blank" rel="noopener" class="mycode_url">Read on the website</a>]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dev Diary #15: Eidolon, the Hunting Companion</span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Once set up, Eidolon hunts for your character: skill lists, potion use, returning to town and safety limits.</span><br />
<br />
Eidolon is the official hunting companion that hunts for your character where you leave it. It needs no outside program and follows the game's own rules.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Starting it</span></span><br />
<ul class="mycode_list"><li>Go to the spot where you want to hunt and start it from the Eidolon bar.<br />
</li>
<li>With default settings it looks for monsters within 18 metres and never strays more than 10 metres from where it started.<br />
</li>
<li>You can tell it to attack only the monster type you chose.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Skill and support lists</span></span><br />
<ul class="mycode_list"><li>The attack list holds up to 8 skills.<br />
</li>
<li>There are 12 slots for buffs.<br />
</li>
<li>Drag and drop skills into the window. Normal attacks can be switched on or off.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Potions and healing</span></span><br />
<ul class="mycode_list"><li>By default it drinks a health potion below 60% health and a mana potion below 30% mana.<br />
</li>
<li>Healing skills in the list are used below 60% health.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Safety</span></span><br />
<ul class="mycode_list"><li>It returns to town when fewer than 10 potions are left or the party breaks up.<br />
</li>
<li>It stops when its time runs out or the character dies, and tells you why.<br />
</li>
<li>While it runs, a glowing yellow EIDOLON tag shows above your name, so everyone knows you are auto-hunting.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Time</span></span><br />
<br />
An Eidolon Essence adds 24 hours and is sold in the Arkhon Store.<br />
<br />
Note: the game is in development; values may change during beta testing.<br />
<br />
<hr class="mycode_hr" />
<br />
<a href="https://arkhononline.com/en/news/gelistirme-gunlugu-15-eidolon-otomatik-av-yardimcisi" target="_blank" rel="noopener" class="mycode_url">Read on the website</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The War Map and the Race War]]></title>
			<link>https://forum.arkhononline.com/showthread.php?tid=59</link>
			<pubDate>Sun, 01 Nov 2026 17:00:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.arkhononline.com/member.php?action=profile&uid=1">Arkhon Online</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.arkhononline.com/showthread.php?tid=59</guid>
			<description><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dev Diary #14: The War Map and the Race War</span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Three races clash in WarLand and Warkon: War Points, the monthly Glory ranking, capturing the Triad Monument and the Wanted event.</span><br />
<br />
At its core Arkhon Online is the war of three races, and that war is fought on two maps: WarLand for levels 40–60 and Warkon for levels 60–80.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">War Points</span></span><br />
<ul class="mycode_list"><li>Defeating a player of another race earns War Points: 50 when alone, 25 for each member when in a party.<br />
</li>
<li>Defeating the same player again within 5 minutes gives nothing, which stops point farming.<br />
</li>
<li>Every victory is announced to the map, with who beat whom and where.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Glory ranking</span></span><br />
<br />
Glory is counted separately every month. The top 100 players of the month carry a rank symbol next to their name.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Triad Monument</span></span><br />
<ul class="mycode_list"><li>A giant sword monument, the Triad Monument, rises in the middle of the map.<br />
</li>
<li>It is taken by force; the race that lands the final blow captures it.<br />
</li>
<li>Watchtowers at each race's base shoot arrows at enemy players, so raiding a base takes courage.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Wanted event</span></span><br />
<br />
During the event one player of each race is marked. Whoever defeats a marked player earns 100 War Points. If the marked player survives, they earn 150.<br />
<br />
Note: the game is in development; values may change during beta testing.<br />
<br />
<hr class="mycode_hr" />
<br />
<a href="https://arkhononline.com/en/news/gelistirme-gunlugu-14-savas-haritasi-ve-irk-savasi" target="_blank" rel="noopener" class="mycode_url">Read on the website</a>]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dev Diary #14: The War Map and the Race War</span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Three races clash in WarLand and Warkon: War Points, the monthly Glory ranking, capturing the Triad Monument and the Wanted event.</span><br />
<br />
At its core Arkhon Online is the war of three races, and that war is fought on two maps: WarLand for levels 40–60 and Warkon for levels 60–80.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">War Points</span></span><br />
<ul class="mycode_list"><li>Defeating a player of another race earns War Points: 50 when alone, 25 for each member when in a party.<br />
</li>
<li>Defeating the same player again within 5 minutes gives nothing, which stops point farming.<br />
</li>
<li>Every victory is announced to the map, with who beat whom and where.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Glory ranking</span></span><br />
<br />
Glory is counted separately every month. The top 100 players of the month carry a rank symbol next to their name.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Triad Monument</span></span><br />
<ul class="mycode_list"><li>A giant sword monument, the Triad Monument, rises in the middle of the map.<br />
</li>
<li>It is taken by force; the race that lands the final blow captures it.<br />
</li>
<li>Watchtowers at each race's base shoot arrows at enemy players, so raiding a base takes courage.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Wanted event</span></span><br />
<br />
During the event one player of each race is marked. Whoever defeats a marked player earns 100 War Points. If the marked player survives, they earn 150.<br />
<br />
Note: the game is in development; values may change during beta testing.<br />
<br />
<hr class="mycode_hr" />
<br />
<a href="https://arkhononline.com/en/news/gelistirme-gunlugu-14-savas-haritasi-ve-irk-savasi" target="_blank" rel="noopener" class="mycode_url">Read on the website</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Graphics Settings and Performance]]></title>
			<link>https://forum.arkhononline.com/showthread.php?tid=58</link>
			<pubDate>Sun, 01 Nov 2026 16:00:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.arkhononline.com/member.php?action=profile&uid=1">Arkhon Online</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.arkhononline.com/showthread.php?tid=58</guid>
			<description><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dev Diary #13: Graphics Settings and Performance</span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Presets from modest PCs to the highest settings, DLSS 4.5, FSR 4.1 and XeSS 3.2 support, and a photo mode.</span><br />
<br />
Arkhon Online is built with Unreal Engine 5.8. Our goal is to look stunning on strong PCs while staying playable on modest ones.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Quality presets</span></span><br />
<ul class="mycode_list"><li>Presets run from Low to Ultra. Each one sets shadows, foliage, effects and lighting quality together.<br />
</li>
<li>The lowest preset is being tuned with older graphics cards in mind. We will publish exact minimum requirements after beta testing.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Upscaling</span></span><br />
<ul class="mycode_list"><li>NVIDIA DLSS 4.5 (with Frame Generation and Reflex)<br />
</li>
<li>AMD FSR 4.1<br />
</li>
<li>Intel XeSS 3.2<br />
</li>
<li>NVIDIA Image Scaling<br />
</li>
</ul>
<br />
The game detects your graphics card and never lists options it cannot run, so you cannot break the game with a wrong setting.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Photo mode</span></span><br />
<ul class="mycode_list"><li>Home opens a free-camera photo mode.<br />
</li>
<li>F10 hides the interface.<br />
</li>
</ul>
<br />
Share your screenshots on the forum.<br />
<br />
Note: the game is in development; values may change during beta testing.<br />
<br />
<hr class="mycode_hr" />
<br />
<a href="https://arkhononline.com/en/news/gelistirme-gunlugu-13-grafik-ve-performans" target="_blank" rel="noopener" class="mycode_url">Read on the website</a>]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dev Diary #13: Graphics Settings and Performance</span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Presets from modest PCs to the highest settings, DLSS 4.5, FSR 4.1 and XeSS 3.2 support, and a photo mode.</span><br />
<br />
Arkhon Online is built with Unreal Engine 5.8. Our goal is to look stunning on strong PCs while staying playable on modest ones.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Quality presets</span></span><br />
<ul class="mycode_list"><li>Presets run from Low to Ultra. Each one sets shadows, foliage, effects and lighting quality together.<br />
</li>
<li>The lowest preset is being tuned with older graphics cards in mind. We will publish exact minimum requirements after beta testing.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Upscaling</span></span><br />
<ul class="mycode_list"><li>NVIDIA DLSS 4.5 (with Frame Generation and Reflex)<br />
</li>
<li>AMD FSR 4.1<br />
</li>
<li>Intel XeSS 3.2<br />
</li>
<li>NVIDIA Image Scaling<br />
</li>
</ul>
<br />
The game detects your graphics card and never lists options it cannot run, so you cannot break the game with a wrong setting.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Photo mode</span></span><br />
<ul class="mycode_list"><li>Home opens a free-camera photo mode.<br />
</li>
<li>F10 hides the interface.<br />
</li>
</ul>
<br />
Share your screenshots on the forum.<br />
<br />
Note: the game is in development; values may change during beta testing.<br />
<br />
<hr class="mycode_hr" />
<br />
<a href="https://arkhononline.com/en/news/gelistirme-gunlugu-13-grafik-ve-performans" target="_blank" rel="noopener" class="mycode_url">Read on the website</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Chat and Channels]]></title>
			<link>https://forum.arkhononline.com/showthread.php?tid=49</link>
			<pubDate>Sun, 01 Nov 2026 15:00:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.arkhononline.com/member.php?action=profile&uid=1">Arkhon Online</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.arkhononline.com/showthread.php?tid=49</guid>
			<description><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dev Diary #12: Chat and Channels</span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Local, Party, Clan, World and Trade tabs, shortcuts, item links and flood protection.</span><br />
<br />
The chat window is where players meet. We split it into channels so conversations do not get mixed up.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Channels</span></span><br />
<ul class="mycode_list"><li>Local: players within about 100 metres.<br />
</li>
<li>Party: your party only.<br />
</li>
<li>Clan: your clan only.<br />
</li>
<li>World: the whole server.<br />
</li>
<li>Trade: for buying and selling.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Shortcuts</span></span><br />
<ul class="mycode_list"><li>Start a message with ! or /s to write in World. This channel has a 5-second cooldown.<br />
</li>
<li>Use &#36; or /t for the Trade channel.<br />
</li>
<li>Shift-click an item to link it in chat. Others can click the link to see its stats.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Flood protection</span></span><br />
<br />
Writing more than 6 lines in 10 seconds mutes you for 30 seconds, so the channels stay readable.<br />
<br />
Note: the game is in development; values may change during beta testing.<br />
<br />
<hr class="mycode_hr" />
<br />
<a href="https://arkhononline.com/en/news/gelistirme-gunlugu-12-sohbet-ve-kanallar" target="_blank" rel="noopener" class="mycode_url">Read on the website</a>]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dev Diary #12: Chat and Channels</span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Local, Party, Clan, World and Trade tabs, shortcuts, item links and flood protection.</span><br />
<br />
The chat window is where players meet. We split it into channels so conversations do not get mixed up.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Channels</span></span><br />
<ul class="mycode_list"><li>Local: players within about 100 metres.<br />
</li>
<li>Party: your party only.<br />
</li>
<li>Clan: your clan only.<br />
</li>
<li>World: the whole server.<br />
</li>
<li>Trade: for buying and selling.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Shortcuts</span></span><br />
<ul class="mycode_list"><li>Start a message with ! or /s to write in World. This channel has a 5-second cooldown.<br />
</li>
<li>Use &#36; or /t for the Trade channel.<br />
</li>
<li>Shift-click an item to link it in chat. Others can click the link to see its stats.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Flood protection</span></span><br />
<br />
Writing more than 6 lines in 10 seconds mutes you for 30 seconds, so the channels stay readable.<br />
<br />
Note: the game is in development; values may change during beta testing.<br />
<br />
<hr class="mycode_hr" />
<br />
<a href="https://arkhononline.com/en/news/gelistirme-gunlugu-12-sohbet-ve-kanallar" target="_blank" rel="noopener" class="mycode_url">Read on the website</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Death and Respawn]]></title>
			<link>https://forum.arkhononline.com/showthread.php?tid=48</link>
			<pubDate>Sun, 01 Nov 2026 14:00:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.arkhononline.com/member.php?action=profile&uid=1">Arkhon Online</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.arkhononline.com/showthread.php?tid=48</guid>
			<description><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dev Diary #11: Death and Respawn</span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i">What you lose when you die, where you come back and how the Scroll of Second Dawn revives you on the spot.</span><br />
<br />
In a dangerous world death is unavoidable. We tuned its penalty to matter without wearing you down.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Respawn</span></span><br />
<ul class="mycode_list"><li>Five seconds after dying you come back in front of your race's castle.<br />
</li>
<li>A death summary shows what killed you and with how much damage.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Experience loss</span></span><br />
<ul class="mycode_list"><li>Losing to a monster costs 5% of the experience of your current level.<br />
</li>
<li>If experience drops below zero you can lose a level.<br />
</li>
<li>You never lose a level at the level cap or in event arenas.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Reviving on the spot</span></span><br />
<br />
A Scroll of Second Dawn revives you where you fell, without going back to the castle. It does not work on war maps, where everyone fights by the same rules.<br />
<br />
Note: the game is in development; values may change during beta testing.<br />
<br />
<hr class="mycode_hr" />
<br />
<a href="https://arkhononline.com/en/news/gelistirme-gunlugu-11-olum-ve-yeniden-dogma" target="_blank" rel="noopener" class="mycode_url">Read on the website</a>]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dev Diary #11: Death and Respawn</span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i">What you lose when you die, where you come back and how the Scroll of Second Dawn revives you on the spot.</span><br />
<br />
In a dangerous world death is unavoidable. We tuned its penalty to matter without wearing you down.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Respawn</span></span><br />
<ul class="mycode_list"><li>Five seconds after dying you come back in front of your race's castle.<br />
</li>
<li>A death summary shows what killed you and with how much damage.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Experience loss</span></span><br />
<ul class="mycode_list"><li>Losing to a monster costs 5% of the experience of your current level.<br />
</li>
<li>If experience drops below zero you can lose a level.<br />
</li>
<li>You never lose a level at the level cap or in event arenas.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Reviving on the spot</span></span><br />
<br />
A Scroll of Second Dawn revives you where you fell, without going back to the castle. It does not work on war maps, where everyone fights by the same rules.<br />
<br />
Note: the game is in development; values may change during beta testing.<br />
<br />
<hr class="mycode_hr" />
<br />
<a href="https://arkhononline.com/en/news/gelistirme-gunlugu-11-olum-ve-yeniden-dogma" target="_blank" rel="noopener" class="mycode_url">Read on the website</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Parties]]></title>
			<link>https://forum.arkhononline.com/showthread.php?tid=47</link>
			<pubDate>Sun, 01 Nov 2026 13:00:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.arkhononline.com/member.php?action=profile&uid=1">Arkhon Online</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.arkhononline.com/showthread.php?tid=47</guid>
			<description><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dev Diary #10: Parties</span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Parties of up to 8, shared experience and gold, a bonus for mixed classes and three loot modes.</span><br />
<br />
Arkhon Online is built for playing together. A party levels faster and can take on tougher monsters.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Basics</span></span><br />
<ul class="mycode_list"><li>A party holds up to 8 players.<br />
</li>
<li>L opens the party window.<br />
</li>
<li>Only the leader can disband the party.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Shared experience</span></span><br />
<ul class="mycode_list"><li>Experience is shared between party members within 50 metres.<br />
</li>
<li>Every extra member grows the total experience pool by 25%.<br />
</li>
<li>Every different class in the party (up to 4) adds another 3%, so balanced parties are rewarded.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Gold and loot</span></span><br />
<ul class="mycode_list"><li>Dropped gold is split between nearby members, and every extra member grows the pool by 10%.<br />
</li>
<li>There are three loot modes: in turn, free for all and leader decides.<br />
</li>
</ul>
<br />
Note: the game is in development; values may change during beta testing.<br />
<br />
<hr class="mycode_hr" />
<br />
<a href="https://arkhononline.com/en/news/gelistirme-gunlugu-10-parti-sistemi" target="_blank" rel="noopener" class="mycode_url">Read on the website</a>]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dev Diary #10: Parties</span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Parties of up to 8, shared experience and gold, a bonus for mixed classes and three loot modes.</span><br />
<br />
Arkhon Online is built for playing together. A party levels faster and can take on tougher monsters.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Basics</span></span><br />
<ul class="mycode_list"><li>A party holds up to 8 players.<br />
</li>
<li>L opens the party window.<br />
</li>
<li>Only the leader can disband the party.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Shared experience</span></span><br />
<ul class="mycode_list"><li>Experience is shared between party members within 50 metres.<br />
</li>
<li>Every extra member grows the total experience pool by 25%.<br />
</li>
<li>Every different class in the party (up to 4) adds another 3%, so balanced parties are rewarded.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Gold and loot</span></span><br />
<ul class="mycode_list"><li>Dropped gold is split between nearby members, and every extra member grows the pool by 10%.<br />
</li>
<li>There are three loot modes: in turn, free for all and leader decides.<br />
</li>
</ul>
<br />
Note: the game is in development; values may change during beta testing.<br />
<br />
<hr class="mycode_hr" />
<br />
<a href="https://arkhononline.com/en/news/gelistirme-gunlugu-10-parti-sistemi" target="_blank" rel="noopener" class="mycode_url">Read on the website</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Professions and Crafting]]></title>
			<link>https://forum.arkhononline.com/showthread.php?tid=46</link>
			<pubDate>Sun, 01 Nov 2026 12:00:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.arkhononline.com/member.php?action=profile&uid=1">Arkhon Online</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.arkhononline.com/showthread.php?tid=46</guid>
			<description><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dev Diary #9: Professions and Crafting</span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Nine professions from mining to cooking, three-tier gathering nodes, fishing and about 450 crafting recipes.</span><br />
<br />
Fighting is not the only path. In Arkhon Online you can gather materials and make your own gear.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Nine professions</span></span><br />
<ul class="mycode_list"><li>Gathering: Mining, Fishing, Woodcutting, Herbalism, Skinning<br />
</li>
<li>Crafting: Weaponsmithing, Armorsmithing, Jewelcrafting, Cooking<br />
</li>
</ul>
<br />
Each profession levels from 1 to 50. F opens the profession window.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Gathering nodes</span></span><br />
<ul class="mycode_list"><li>The maps hold ore, tree and herb nodes in three tiers: Ash, Ironbark and Elder for trees; Sunleaf, Moonpetal and Dragonroot for herbs.<br />
</li>
<li>Gathered nodes refill after a while.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Fishing</span></span><br />
<br />
Stand on the shore facing the water and use your rod. Each cast uses one bait. You may pull up fish, sometimes a sunken chest and rarely upgrade materials.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Crafting</span></span><br />
<ul class="mycode_list"><li>Crafting happens in the Crafting tab of the Blacksmith window.<br />
</li>
<li>There are about 450 recipes.<br />
</li>
<li>Food gives short buffs. One food and one drink can be active at the same time.<br />
</li>
</ul>
<br />
Note: the game is in development; values may change during beta testing.<br />
<br />
<hr class="mycode_hr" />
<br />
<a href="https://arkhononline.com/en/news/gelistirme-gunlugu-9-meslekler-ve-uretim" target="_blank" rel="noopener" class="mycode_url">Read on the website</a>]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dev Diary #9: Professions and Crafting</span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Nine professions from mining to cooking, three-tier gathering nodes, fishing and about 450 crafting recipes.</span><br />
<br />
Fighting is not the only path. In Arkhon Online you can gather materials and make your own gear.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Nine professions</span></span><br />
<ul class="mycode_list"><li>Gathering: Mining, Fishing, Woodcutting, Herbalism, Skinning<br />
</li>
<li>Crafting: Weaponsmithing, Armorsmithing, Jewelcrafting, Cooking<br />
</li>
</ul>
<br />
Each profession levels from 1 to 50. F opens the profession window.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Gathering nodes</span></span><br />
<ul class="mycode_list"><li>The maps hold ore, tree and herb nodes in three tiers: Ash, Ironbark and Elder for trees; Sunleaf, Moonpetal and Dragonroot for herbs.<br />
</li>
<li>Gathered nodes refill after a while.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Fishing</span></span><br />
<br />
Stand on the shore facing the water and use your rod. Each cast uses one bait. You may pull up fish, sometimes a sunken chest and rarely upgrade materials.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Crafting</span></span><br />
<ul class="mycode_list"><li>Crafting happens in the Crafting tab of the Blacksmith window.<br />
</li>
<li>There are about 450 recipes.<br />
</li>
<li>Food gives short buffs. One food and one drink can be active at the same time.<br />
</li>
</ul>
<br />
Note: the game is in development; values may change during beta testing.<br />
<br />
<hr class="mycode_hr" />
<br />
<a href="https://arkhononline.com/en/news/gelistirme-gunlugu-9-meslekler-ve-uretim" target="_blank" rel="noopener" class="mycode_url">Read on the website</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Player Trade and Commerce]]></title>
			<link>https://forum.arkhononline.com/showthread.php?tid=57</link>
			<pubDate>Sun, 01 Nov 2026 11:00:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.arkhononline.com/member.php?action=profile&uid=1">Arkhon Online</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.arkhononline.com/showthread.php?tid=57</guid>
			<description><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dev Diary #8: Player Trade and Commerce</span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i">A safe trade window, personal market stalls, the auction house and mail: every way players can trade with each other.</span><br />
<br />
Trade is what keeps an MMORPG alive. We designed the trade system to leave no room for scams.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">How a trade works</span></span><br />
<ul class="mycode_list"><li>Click a player and choose Trade from the menu. You can ask from up to 6 metres away.<br />
</li>
<li>Both sides put items and gold into the window.<br />
</li>
<li>An item placed in the window cannot be taken back. Gold can only go up: if you offered 500 you can raise it to 700 but never lower it to 300, so last-second switches do not work.<br />
</li>
<li>The side that presses Trade first has its offer locked; the other side can then only add.<br />
</li>
<li>Nothing changes hands until both sides press Trade.<br />
</li>
<li>On confirmation the server checks everything again and swaps it all in one step. A full bag or missing gold cancels the trade.<br />
</li>
<li>Closing the window or walking more than 15 metres away cancels it.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Other ways to trade</span></span><br />
<ul class="mycode_list"><li>Personal market stall (B): sell items at your own prices. Sales pay a 3% tax. Your stall can stay open for up to 12 hours after you log out.<br />
</li>
<li>Auction house (F9): list items on a market reachable from anywhere in the game.<br />
</li>
<li>Mail (X): send items and messages to other players.<br />
</li>
</ul>
<br />
Note: the game is in development; values may change during beta testing.<br />
<br />
<hr class="mycode_hr" />
<br />
<a href="https://arkhononline.com/en/news/gelistirme-gunlugu-8-oyuncular-arasi-takas-ve-ticaret" target="_blank" rel="noopener" class="mycode_url">Read on the website</a>]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dev Diary #8: Player Trade and Commerce</span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i">A safe trade window, personal market stalls, the auction house and mail: every way players can trade with each other.</span><br />
<br />
Trade is what keeps an MMORPG alive. We designed the trade system to leave no room for scams.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">How a trade works</span></span><br />
<ul class="mycode_list"><li>Click a player and choose Trade from the menu. You can ask from up to 6 metres away.<br />
</li>
<li>Both sides put items and gold into the window.<br />
</li>
<li>An item placed in the window cannot be taken back. Gold can only go up: if you offered 500 you can raise it to 700 but never lower it to 300, so last-second switches do not work.<br />
</li>
<li>The side that presses Trade first has its offer locked; the other side can then only add.<br />
</li>
<li>Nothing changes hands until both sides press Trade.<br />
</li>
<li>On confirmation the server checks everything again and swaps it all in one step. A full bag or missing gold cancels the trade.<br />
</li>
<li>Closing the window or walking more than 15 metres away cancels it.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Other ways to trade</span></span><br />
<ul class="mycode_list"><li>Personal market stall (B): sell items at your own prices. Sales pay a 3% tax. Your stall can stay open for up to 12 hours after you log out.<br />
</li>
<li>Auction house (F9): list items on a market reachable from anywhere in the game.<br />
</li>
<li>Mail (X): send items and messages to other players.<br />
</li>
</ul>
<br />
Note: the game is in development; values may change during beta testing.<br />
<br />
<hr class="mycode_hr" />
<br />
<a href="https://arkhononline.com/en/news/gelistirme-gunlugu-8-oyuncular-arasi-takas-ve-ticaret" target="_blank" rel="noopener" class="mycode_url">Read on the website</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Item Upgrades and Glow Effects]]></title>
			<link>https://forum.arkhononline.com/showthread.php?tid=56</link>
			<pubDate>Sun, 01 Nov 2026 10:00:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.arkhononline.com/member.php?action=profile&uid=1">Arkhon Online</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.arkhononline.com/showthread.php?tid=56</guid>
			<description><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dev Diary #7: Item Upgrades and Glow Effects</span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Upgrading from +1 to +10 at the Magic Anvil: protection scrolls, Forge Embers, the Ascension path and gear that glows from +7.</span><br />
<br />
Upgrading gear is one of the most exciting moments in Arkhon Online. At the Magic Anvil in every castle you can strengthen your weapons and armour up to +10.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Chance and cost</span></span><br />
<ul class="mycode_list"><li>The higher the upgrade level, the lower the chance of success and the higher the gold cost of each attempt.<br />
</li>
<li>A Fortune Stone raises the chance of success. One stone is used per attempt.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Failure and protection</span></span><br />
<br />
A failed attempt destroys the item. A Protection Scroll protects it up to +7.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Forge Embers</span></span><br />
<br />
Every failed attempt at +8, +9 or +10 leaves you a Forge Ember. Collected Embers raise the chance of your next attempts, so even bad luck brings you closer.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Beyond +10</span></span><br />
<ul class="mycode_list"><li>Accessories have their own Accessory Upgrade window.<br />
</li>
<li>An Ascension Stone puts a +7 to +10 item on the Ascension path, which goes up to A+21.<br />
</li>
<li>Fire, Ice, Lightning and Poison scrolls add an element to an item. Stat scrolls work on armour only.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Glow effects</span></span><br />
<ul class="mycode_list"><li>Weapons with an element glow in its colour from +7.<br />
</li>
<li>Armour of level 40 and above glows from +7, getting stronger towards +10.<br />
</li>
<li>Each piece glows on its own according to its level, so everyone can see your work.<br />
</li>
</ul>
<br />
Note: the game is in development; values may change during beta testing.<br />
<br />
<hr class="mycode_hr" />
<br />
<a href="https://arkhononline.com/en/news/gelistirme-gunlugu-7-esya-yukseltme-ve-parlama" target="_blank" rel="noopener" class="mycode_url">Read on the website</a>]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dev Diary #7: Item Upgrades and Glow Effects</span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Upgrading from +1 to +10 at the Magic Anvil: protection scrolls, Forge Embers, the Ascension path and gear that glows from +7.</span><br />
<br />
Upgrading gear is one of the most exciting moments in Arkhon Online. At the Magic Anvil in every castle you can strengthen your weapons and armour up to +10.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Chance and cost</span></span><br />
<ul class="mycode_list"><li>The higher the upgrade level, the lower the chance of success and the higher the gold cost of each attempt.<br />
</li>
<li>A Fortune Stone raises the chance of success. One stone is used per attempt.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Failure and protection</span></span><br />
<br />
A failed attempt destroys the item. A Protection Scroll protects it up to +7.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Forge Embers</span></span><br />
<br />
Every failed attempt at +8, +9 or +10 leaves you a Forge Ember. Collected Embers raise the chance of your next attempts, so even bad luck brings you closer.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Beyond +10</span></span><br />
<ul class="mycode_list"><li>Accessories have their own Accessory Upgrade window.<br />
</li>
<li>An Ascension Stone puts a +7 to +10 item on the Ascension path, which goes up to A+21.<br />
</li>
<li>Fire, Ice, Lightning and Poison scrolls add an element to an item. Stat scrolls work on armour only.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Glow effects</span></span><br />
<ul class="mycode_list"><li>Weapons with an element glow in its colour from +7.<br />
</li>
<li>Armour of level 40 and above glows from +7, getting stronger towards +10.<br />
</li>
<li>Each piece glows on its own according to its level, so everyone can see your work.<br />
</li>
</ul>
<br />
Note: the game is in development; values may change during beta testing.<br />
<br />
<hr class="mycode_hr" />
<br />
<a href="https://arkhononline.com/en/news/gelistirme-gunlugu-7-esya-yukseltme-ve-parlama" target="_blank" rel="noopener" class="mycode_url">Read on the website</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Item Grades, Bag and Storage]]></title>
			<link>https://forum.arkhononline.com/showthread.php?tid=55</link>
			<pubDate>Sun, 01 Nov 2026 09:00:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.arkhononline.com/member.php?action=profile&uid=1">Arkhon Online</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.arkhononline.com/showthread.php?tid=55</guid>
			<description><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dev Diary #6: Item Grades, Bag and Storage</span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Four item grades from green to yellow, durability, a 28-slot bag and a 144-slot account storage.</span><br />
<br />
The game has more than 300 items. You can tell an item's worth at a glance from the colour of its name.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Four item grades</span></span><br />
<ul class="mycode_list"><li>Low: green name<br />
</li>
<li>Middle: blue name<br />
</li>
<li>High: purple name<br />
</li>
<li>Unique: yellow name<br />
</li>
</ul>
<br />
Unique items drop at +0. A special scroll awakens them and puts them on the upgrade path.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Durability</span></span><br />
<br />
Items wear out as you use them. When durability reaches zero the name turns red and a weapon's attack drops to 10%. Get your gear repaired before a big fight.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Item details</span></span><br />
<br />
Hover over a weapon to see its attack power, attack speed, range, weight, durability and any element damage.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Bag and storage</span></span><br />
<ul class="mycode_list"><li>The bag has 28 slots.<br />
</li>
<li>Storage belongs to your account and has 144 slots, the easiest way to move items between characters on the same account.<br />
</li>
<li>You can deposit gold there as well.<br />
</li>
</ul>
<br />
Note: the game is in development; values may change during beta testing.<br />
<br />
<hr class="mycode_hr" />
<br />
<a href="https://arkhononline.com/en/news/gelistirme-gunlugu-6-esya-siniflari-canta-ve-depo" target="_blank" rel="noopener" class="mycode_url">Read on the website</a>]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dev Diary #6: Item Grades, Bag and Storage</span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Four item grades from green to yellow, durability, a 28-slot bag and a 144-slot account storage.</span><br />
<br />
The game has more than 300 items. You can tell an item's worth at a glance from the colour of its name.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Four item grades</span></span><br />
<ul class="mycode_list"><li>Low: green name<br />
</li>
<li>Middle: blue name<br />
</li>
<li>High: purple name<br />
</li>
<li>Unique: yellow name<br />
</li>
</ul>
<br />
Unique items drop at +0. A special scroll awakens them and puts them on the upgrade path.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Durability</span></span><br />
<br />
Items wear out as you use them. When durability reaches zero the name turns red and a weapon's attack drops to 10%. Get your gear repaired before a big fight.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Item details</span></span><br />
<br />
Hover over a weapon to see its attack power, attack speed, range, weight, durability and any element damage.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Bag and storage</span></span><br />
<ul class="mycode_list"><li>The bag has 28 slots.<br />
</li>
<li>Storage belongs to your account and has 144 slots, the easiest way to move items between characters on the same account.<br />
</li>
<li>You can deposit gold there as well.<br />
</li>
</ul>
<br />
Note: the game is in development; values may change during beta testing.<br />
<br />
<hr class="mycode_hr" />
<br />
<a href="https://arkhononline.com/en/news/gelistirme-gunlugu-6-esya-siniflari-canta-ve-depo" target="_blank" rel="noopener" class="mycode_url">Read on the website</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Monsters and Spawn Points]]></title>
			<link>https://forum.arkhononline.com/showthread.php?tid=54</link>
			<pubDate>Sun, 01 Nov 2026 08:00:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.arkhononline.com/member.php?action=profile&uid=1">Arkhon Online</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.arkhononline.com/showthread.php?tid=54</guid>
			<description><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dev Diary #5: Monsters and Spawn Points</span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Monsters spawn in groups at spawn points. Elite and famed monsters, boss phases and the loot list are in this diary.</span><br />
<br />
Monsters are not scattered at random; each one belongs to a spawn point. The quest system uses these spawn points too.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">How spawn points work</span></span><br />
<ul class="mycode_list"><li>A spawn point usually holds 5 monsters.<br />
</li>
<li>A slain monster comes back after about 20 seconds.<br />
</li>
<li>Spawn points wake up when a player comes near and go to sleep when everyone leaves. That keeps the game smooth even with hundreds of monsters on a map.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Elite and famed monsters</span></span><br />
<ul class="mycode_list"><li>Every respawn has a small chance to be an elite.<br />
</li>
<li>Much more rarely a famed monster appears. Famed monsters have 8 times the normal health and usually need a party.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Bosses</span></span><br />
<br />
Boss monsters move into new phases when their health drops below set thresholds, and their behaviour changes as the fight goes on.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Loot</span></span><br />
<br />
Click the chest icon next to a monster's name to see what it can drop, which makes it easier to decide what to hunt.<br />
<br />
Note: the game is in development; values may change during beta testing.<br />
<br />
<hr class="mycode_hr" />
<br />
<a href="https://arkhononline.com/en/news/gelistirme-gunlugu-5-canavarlar-ve-canavar-yuvalari" target="_blank" rel="noopener" class="mycode_url">Read on the website</a>]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dev Diary #5: Monsters and Spawn Points</span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Monsters spawn in groups at spawn points. Elite and famed monsters, boss phases and the loot list are in this diary.</span><br />
<br />
Monsters are not scattered at random; each one belongs to a spawn point. The quest system uses these spawn points too.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">How spawn points work</span></span><br />
<ul class="mycode_list"><li>A spawn point usually holds 5 monsters.<br />
</li>
<li>A slain monster comes back after about 20 seconds.<br />
</li>
<li>Spawn points wake up when a player comes near and go to sleep when everyone leaves. That keeps the game smooth even with hundreds of monsters on a map.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Elite and famed monsters</span></span><br />
<ul class="mycode_list"><li>Every respawn has a small chance to be an elite.<br />
</li>
<li>Much more rarely a famed monster appears. Famed monsters have 8 times the normal health and usually need a party.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Bosses</span></span><br />
<br />
Boss monsters move into new phases when their health drops below set thresholds, and their behaviour changes as the fight goes on.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Loot</span></span><br />
<br />
Click the chest icon next to a monster's name to see what it can drop, which makes it easier to decide what to hunt.<br />
<br />
Note: the game is in development; values may change during beta testing.<br />
<br />
<hr class="mycode_hr" />
<br />
<a href="https://arkhononline.com/en/news/gelistirme-gunlugu-5-canavarlar-ve-canavar-yuvalari" target="_blank" rel="noopener" class="mycode_url">Read on the website</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[World Maps and Travel]]></title>
			<link>https://forum.arkhononline.com/showthread.php?tid=53</link>
			<pubDate>Sun, 01 Nov 2026 07:00:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.arkhononline.com/member.php?action=profile&uid=1">Arkhon Online</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.arkhononline.com/showthread.php?tid=53</guid>
			<description><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dev Diary #4: World Maps and Travel</span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i">From Arkent to your race's level 40–60 and 60–80 lands: portals, the town gate and four season realms.</span><br />
<br />
The world of Arkhon Online is made of maps that open up as you level. Each map is about 2 km across.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The maps</span></span><br />
<ul class="mycode_list"><li>Arkent (1–40): the shared starting map of all three races, with the big market square.<br />
</li>
<li>Orc lands: Gorak (40–60) and Karzor (60–80).<br />
</li>
<li>Human lands: Valen (40–60) and Doran (60–80).<br />
</li>
<li>Elf lands: Lorin (40–60) and Elora (60–80).<br />
</li>
<li>WarLand (40–60): the first war map where the three races meet.<br />
</li>
<li>Warkon (60–80): the war map of the high levels.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">How to travel</span></span><br />
<ul class="mycode_list"><li>Each race has its own portal in Arkent. It takes you to your race's 40–60 and 60–80 lands and to the war maps.<br />
</li>
<li>The teleport gate in town opens a list of destinations.<br />
</li>
<li>H takes you back to town, in front of the gate.<br />
</li>
<li>Changing maps shows a loading screen with the map's picture, its name and a gameplay tip.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Finding your way</span></span><br />
<ul class="mycode_list"><li>M opens the world map, which shows the monster levels of each area.<br />
</li>
<li>Your quest targets are marked on the minimap.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Four seasons</span></span><br />
<br />
The race lands from level 40 to 80 are split into four season realms: spring, summer, autumn and winter. Snow falls in winter, leaves blow in autumn, and embers and ash drift over the Orc castles.<br />
<br />
Note: the game is in development; values may change during beta testing.<br />
<br />
<hr class="mycode_hr" />
<br />
<a href="https://arkhononline.com/en/news/gelistirme-gunlugu-4-dunya-haritalari-ve-isinlanma" target="_blank" rel="noopener" class="mycode_url">Read on the website</a>]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dev Diary #4: World Maps and Travel</span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i">From Arkent to your race's level 40–60 and 60–80 lands: portals, the town gate and four season realms.</span><br />
<br />
The world of Arkhon Online is made of maps that open up as you level. Each map is about 2 km across.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The maps</span></span><br />
<ul class="mycode_list"><li>Arkent (1–40): the shared starting map of all three races, with the big market square.<br />
</li>
<li>Orc lands: Gorak (40–60) and Karzor (60–80).<br />
</li>
<li>Human lands: Valen (40–60) and Doran (60–80).<br />
</li>
<li>Elf lands: Lorin (40–60) and Elora (60–80).<br />
</li>
<li>WarLand (40–60): the first war map where the three races meet.<br />
</li>
<li>Warkon (60–80): the war map of the high levels.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">How to travel</span></span><br />
<ul class="mycode_list"><li>Each race has its own portal in Arkent. It takes you to your race's 40–60 and 60–80 lands and to the war maps.<br />
</li>
<li>The teleport gate in town opens a list of destinations.<br />
</li>
<li>H takes you back to town, in front of the gate.<br />
</li>
<li>Changing maps shows a loading screen with the map's picture, its name and a gameplay tip.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Finding your way</span></span><br />
<ul class="mycode_list"><li>M opens the world map, which shows the monster levels of each area.<br />
</li>
<li>Your quest targets are marked on the minimap.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Four seasons</span></span><br />
<br />
The race lands from level 40 to 80 are split into four season realms: spring, summer, autumn and winter. Snow falls in winter, leaves blow in autumn, and embers and ash drift over the Orc castles.<br />
<br />
Note: the game is in development; values may change during beta testing.<br />
<br />
<hr class="mycode_hr" />
<br />
<a href="https://arkhononline.com/en/news/gelistirme-gunlugu-4-dunya-haritalari-ve-isinlanma" target="_blank" rel="noopener" class="mycode_url">Read on the website</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Skills and the Skill Bar]]></title>
			<link>https://forum.arkhononline.com/showthread.php?tid=52</link>
			<pubDate>Sun, 01 Nov 2026 06:00:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.arkhononline.com/member.php?action=profile&uid=1">Arkhon Online</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.arkhononline.com/showthread.php?tid=52</guid>
			<description><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dev Diary #3: Skills and the Skill Bar</span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Every class has three skill branches and a Master tree. Here is how the 10-slot, 8-page skill bar works.</span><br />
<br />
Skills are the heart of combat in Arkhon Online. Every class has three branches of its own and a Master tree that opens later on.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Skill branches by class</span></span><br />
<ul class="mycode_list"><li>Warrior: Attack, Defense, Vanguard<br />
</li>
<li>Assassin: Assassination, Archery, Shadow<br />
</li>
<li>Mage: Fire, Ice, Lightning<br />
</li>
<li>Priest: Mercy, Grace, Penance<br />
</li>
</ul>
<br />
The Master tree opens at level 60 after a special Master quest. More than 110 skills are defined in total, each with its own mana cost and cooldown.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The skill bar</span></span><br />
<ul class="mycode_list"><li>Keys 1–0 use the 10 slots of the bar.<br />
</li>
<li>F1–F8 switch between the bar's 8 pages, so 80 skills and items are within reach of one hand.<br />
</li>
<li>K opens the skill window; drag skills from there onto the bar.<br />
</li>
<li>Right-click a slot to select it, then double right-click anywhere to use the selected skill.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Things to keep in mind in a fight</span></span><br />
<ul class="mycode_list"><li>Without enough mana a skill does not fire and a warning appears.<br />
</li>
<li>Skills do not walk to the target on their own. If it is out of range you get "Target is too far away."<br />
</li>
<li>A wall or a hill in the way blocks the skill; you need line of sight.<br />
</li>
</ul>
<br />
Skills chain with the normal attack &reg;: hits in a row such as skill + R or R + skill count as a combo, shown on screen as "KOMBO xN".<br />
<br />
Note: the game is in development; values may change during beta testing.<br />
<br />
<hr class="mycode_hr" />
<br />
<a href="https://arkhononline.com/en/news/gelistirme-gunlugu-3-skill-sistemi-ve-skill-cubugu" target="_blank" rel="noopener" class="mycode_url">Read on the website</a>]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dev Diary #3: Skills and the Skill Bar</span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Every class has three skill branches and a Master tree. Here is how the 10-slot, 8-page skill bar works.</span><br />
<br />
Skills are the heart of combat in Arkhon Online. Every class has three branches of its own and a Master tree that opens later on.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Skill branches by class</span></span><br />
<ul class="mycode_list"><li>Warrior: Attack, Defense, Vanguard<br />
</li>
<li>Assassin: Assassination, Archery, Shadow<br />
</li>
<li>Mage: Fire, Ice, Lightning<br />
</li>
<li>Priest: Mercy, Grace, Penance<br />
</li>
</ul>
<br />
The Master tree opens at level 60 after a special Master quest. More than 110 skills are defined in total, each with its own mana cost and cooldown.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The skill bar</span></span><br />
<ul class="mycode_list"><li>Keys 1–0 use the 10 slots of the bar.<br />
</li>
<li>F1–F8 switch between the bar's 8 pages, so 80 skills and items are within reach of one hand.<br />
</li>
<li>K opens the skill window; drag skills from there onto the bar.<br />
</li>
<li>Right-click a slot to select it, then double right-click anywhere to use the selected skill.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Things to keep in mind in a fight</span></span><br />
<ul class="mycode_list"><li>Without enough mana a skill does not fire and a warning appears.<br />
</li>
<li>Skills do not walk to the target on their own. If it is out of range you get "Target is too far away."<br />
</li>
<li>A wall or a hill in the way blocks the skill; you need line of sight.<br />
</li>
</ul>
<br />
Skills chain with the normal attack &reg;: hits in a row such as skill + R or R + skill count as a combo, shown on screen as "KOMBO xN".<br />
<br />
Note: the game is in development; values may change during beta testing.<br />
<br />
<hr class="mycode_hr" />
<br />
<a href="https://arkhononline.com/en/news/gelistirme-gunlugu-3-skill-sistemi-ve-skill-cubugu" target="_blank" rel="noopener" class="mycode_url">Read on the website</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Races, Classes and Stats]]></title>
			<link>https://forum.arkhononline.com/showthread.php?tid=51</link>
			<pubDate>Sun, 01 Nov 2026 05:00:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.arkhononline.com/member.php?action=profile&uid=1">Arkhon Online</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.arkhononline.com/showthread.php?tid=51</guid>
			<description><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dev Diary #2: Races, Classes and Stats</span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Human, Orc and Elf: how a system works where your race decides your look and your castle, and your class decides your power.</span><br />
<br />
When you create a character in Arkhon Online you make two choices: your race and your class. They do completely different jobs.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Race: look and side</span></span><br />
<ul class="mycode_list"><li>There are three races: Human, Orc and Elf.<br />
</li>
<li>Your race decides your character's look, the castle you start in and which side you fight for.<br />
</li>
<li>Race has no effect on stats or skills. An Orc Warrior and an Elf Warrior are mechanically identical.<br />
</li>
<li>Items have no race lock, only a class lock.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Classes</span></span><br />
<ul class="mycode_list"><li>Warrior: a tough front-line melee fighter.<br />
</li>
<li>Assassin: an agile class played either up close with daggers or from range as an archer with a bow.<br />
</li>
<li>Mage: area damage with fire, ice and lightning spells.<br />
</li>
<li>Priest: healing and support, plus punishing spells.<br />
</li>
</ul>
<br />
Every race can pick every class.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Assassin: daggers or bow?</span></span><br />
<br />
The Assassin brings two play styles together in one class:<br />
<ul class="mycode_list"><li>With daggers: a killer who gets close, strikes fast and deadly, and hides in the shadows. The Assassination and Shadow branches build this style.<br />
</li>
<li>With a bow: an archer who rains arrows from a distance. The Archery branch holds the archer's skills.<br />
</li>
</ul>
<br />
You choose your path as you spend skill points, so four classes give five different ways to play.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Stat and skill points</span></span><br />
<ul class="mycode_list"><li>You get 3 stat points per level. A single stat caps at 255.<br />
</li>
<li>Skill points start at level 10, 2 per level.<br />
</li>
<li>The level cap is currently 80.<br />
</li>
<li>Resetting stats and skills is free up to level 30. After that the price grows with your level, so new players can experiment freely.<br />
</li>
</ul>
<br />
Note: the game is in development; values may change during beta testing.<br />
<br />
<hr class="mycode_hr" />
<br />
<a href="https://arkhononline.com/en/news/gelistirme-gunlugu-2-irklar-siniflar-ve-statlar" target="_blank" rel="noopener" class="mycode_url">Read on the website</a>]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dev Diary #2: Races, Classes and Stats</span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Human, Orc and Elf: how a system works where your race decides your look and your castle, and your class decides your power.</span><br />
<br />
When you create a character in Arkhon Online you make two choices: your race and your class. They do completely different jobs.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Race: look and side</span></span><br />
<ul class="mycode_list"><li>There are three races: Human, Orc and Elf.<br />
</li>
<li>Your race decides your character's look, the castle you start in and which side you fight for.<br />
</li>
<li>Race has no effect on stats or skills. An Orc Warrior and an Elf Warrior are mechanically identical.<br />
</li>
<li>Items have no race lock, only a class lock.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Classes</span></span><br />
<ul class="mycode_list"><li>Warrior: a tough front-line melee fighter.<br />
</li>
<li>Assassin: an agile class played either up close with daggers or from range as an archer with a bow.<br />
</li>
<li>Mage: area damage with fire, ice and lightning spells.<br />
</li>
<li>Priest: healing and support, plus punishing spells.<br />
</li>
</ul>
<br />
Every race can pick every class.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Assassin: daggers or bow?</span></span><br />
<br />
The Assassin brings two play styles together in one class:<br />
<ul class="mycode_list"><li>With daggers: a killer who gets close, strikes fast and deadly, and hides in the shadows. The Assassination and Shadow branches build this style.<br />
</li>
<li>With a bow: an archer who rains arrows from a distance. The Archery branch holds the archer's skills.<br />
</li>
</ul>
<br />
You choose your path as you spend skill points, so four classes give five different ways to play.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Stat and skill points</span></span><br />
<ul class="mycode_list"><li>You get 3 stat points per level. A single stat caps at 255.<br />
</li>
<li>Skill points start at level 10, 2 per level.<br />
</li>
<li>The level cap is currently 80.<br />
</li>
<li>Resetting stats and skills is free up to level 30. After that the price grows with your level, so new players can experiment freely.<br />
</li>
</ul>
<br />
Note: the game is in development; values may change during beta testing.<br />
<br />
<hr class="mycode_hr" />
<br />
<a href="https://arkhononline.com/en/news/gelistirme-gunlugu-2-irklar-siniflar-ve-statlar" target="_blank" rel="noopener" class="mycode_url">Read on the website</a>]]></content:encoded>
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